1: Welcome Back

  • Do Now

  • Review of Syllabus

  • Expectations/Class Structure

    • In class Do Now
    • Previous weeks homework review
    • Lecture
    • Homework in 2 parts:
      • Content to review/watch
      • Work to produce
  • Brief Discussion about character design

    • Front and side orthographic drawings lined up properly on gridded paper
    • Bind Poses: T-Pose vs Ideal Pose
    • Rigging happens on the low-poly version of the model. Do not smooth and delete history
  • Brief discussion on 3 common forms of rigging

    • Direct Connect (nodes)
    • Constraints
    • Expressions
  • Demo: Bouncing Ball Rig

    • Simple controls
    • Animation easily transferrable
    • Controls unique and undertandable
    • Correct rotate order
    • Controls named correctly
    • Limited keyabliltiy
  • Begin working on the homework


    Homework:

    • Watch the entire course on lynda.com: Rigging mechanical objects in Maya. This will be the basis for each weeks in-class do now.

    • Design a character to be modeled, rigged, and animated throughout the semester.

      • Character designs should include an expression sheet, front, and side orthographic view lined up properly on gridded paper.
      • Begin Modeling.
      • If using a stock model, must be all quads with good edge flow.
    • Create a bouncing ball rig for review next week.

      • Ball moves around
      • Has squash and stretch
      • Squash and stretch can be angled
      • Can squash and stretch against any object
      • Ball rotates
      • Rotation/Squash and stretch independent