6: What makes Good Character Design?
Pipeline setup and scene referencing.
Discuss technical issues of Character design, rigging options.
Discuss the importance of communication between rigging and animation departments.
Complete your 3D Previs. Unless perfect, your previs should be worked on every week regardless of whether or not it was gone over in class.
Begin work on Character and Environment design. Refine and explore variation if already done.
Finalize class short models, previs, and designs. Continue look dev. Begin texturing, shading, rigging, and animation tests.