7: Exaggeration and Appeal

  • Homework crits.  
  • Q&A on ASK reading to 251
  • Exaggeration: Exaggeration is not extreme distortion of a drawing or extremely broad, violent action all the time. It¹s like a caricature of facial features, expressions, poses, attitudes and actions. Action traced from live action film can be accurate, but stiff and mechanical. In feature animation, a character must move more broadly to look natural. The same is true of facial expressions, but the action should not be as broad as in a short cartoon style. Exaggeration in a walk or an eye movement or even a head turn will give your film more appeal. Use good taste and common sense to keep from becoming too theatrical and excessively animated. -Frank Thomas and Ollie Johnston.  See Victor Navone's Tutorial on exaggeration.
  • Appeal:  A live performer has charisma. An animated character has appeal. Appealing animation does not mean just being cute and cuddly. All characters have to have appeal whether they are heroic, villainous, comic or cute. Appeal, as you will use it, includes an easy to read design, clear drawing, and personality development that will capture and involve the audience¹s interest. Early cartoons were basically a series of gags strung together on a main theme. Over the years, the artists have learned that to produce a feature there was a need for story continuity, character development and a higher quality of artwork throughout the entire production. Like all forms of story telling, the feature has to appeal to the mind as well as to the eye. -Frank Thomas and Ollie Johnston.
  • Cleanup:  Show Buffer Curves.  Keeping integrity of curves.
  • Animation Demo: WalkCycle Blocking part 2.

Homework:

  • Finish baseball pitcher 150-250 frames. Deliver quicktime movie

  • Combination Bouncing ball and Pendulum: Bouncy Ball w/tail 75-150 frames. (example). Deliver quicktime movie

  • Read to page 285 in ASK.