So this is a little workflow quicky about thinking outside of the box a bit. The goal is to easily create an on/off toggle for all the dynamic simulations in a scene while animating. What it should show is how things like display layers can be used for more then just display visibility.
This article is not a step by step tutorial, but rather an account of what CG animators sometimes go through in order to achieve a stop-motion look, and what constitutes a productive workflow. This is not to say that the various forms of stop-motion are any less desirable than CG, the computer merely permits much smoother animation at less cost than it’s analogue counterpart.
One of the trickier hitches with animating in maya is dynamic parenting, aka space switching. Constraints go a long way but without the know-how it can be very frustrating to animate the passing of objects from one space to another. While there are some great tools for speeding up workflow and easing the pain of space switching if you just need to switch spaces from one object to the world it's fairly easy with the standard maya toolset. We'll start with a pre-existing scene of an animated scooper and by the end it will pick up a ball and release it into the air in a few easy steps.