Vehicle Toolkit is a full featured vehicle rigging solution for autodesk Maya software loaded with animator friendly features to produce motion from the most simple to as realistic or exaggerated as you can imagine.  With production level controls animate any vehicle with ease and reliablility.  You provide the vehicle model to us, you get back a fully functioning vehicle rig, in most cases, under 24 hours.


Timelapse of a Vehicle Toolkit Rig being applied to a car model by Dave Chen.

Some of the features include:

  • Robust set of production level vehicle controls
    The vehicle toolkit rig has enough control for most day to day vehicle animations and has the flexibility to customize for just about any need.

  • Two types of auto tire rotation
    The vehicle toolkit rig supports two types of automatic tire rotation. Type 1 looks at each individual wheel and how far it traveled from the previous frame to determine its orientation in space for true accuracy. Type 2 looks at how far the vehicle has traveled down a motion path (animation must be based on a motion path for type 2 to work) and determines orientation from that distance. Auto tire rotation can be turned off all together to animate manually. Hand keyed animation can be added on top of either form of auto rotation as well. Tire nodes are grouped conveniently in sets for easy baking to keyframe data.

  • Dynamic/manual suspension
    A dynamic suspension system is integrated into every vehicle toolkit rig to simulate body roll of the vehicle.  Simulation can be turned off for hand key animation or keyframes can be added on top of and work in conjunction with the simulated body roll. As with all simulated parts of a vehicle toolkit rig, a bake set exist for conversion to keyframe data.

  • Tire to ground collision detection
    Tires automatically compress when pressed up a ground control node via standard maya deformers. Amount of deformation is controllable via easy to locate attributes or can be turned off completely.

  • Support for non-Symmetrical Vehicles
    Vehicle toolkit rigs are not constrained to any sort of symmetry. Wheels can all be different sizes and placed in any individual location and features such as tire rotation will still work accordingly.

I/O Anm Pipeline:

I/O Anm Pipeline is a collection of import export tools to ease the process of getting data from animation to the other departments in a small animation studio who may not have the resources to develop and maintain their own proprietary software and interfaces.


Tools Currently Included:

Alembic Animation Data Import/Export:

io_alembicUI is and interface for exporting and moving alembic cached animation and camera data from animation to lighting/fx non-destructively.

io_cameraUI brings a clean interface for cameras only based on io_alembicUI.

io_gpuUI brings easy maya gpu cache import export via the standard I/O anm pipeline interface.

ATOM Animation Data Import/Export:

io_atomUI takes the system built for alembic import/export and translates it for transferring animation via Maya's ATOM format.

Consistent Playblasts for Edit/Review:

io_playblast brings extensive options for one click consistent playblast output for use in editing, animatics, previs, dailies, etc. Minimize back and forth between departments by setting standard output settings that work for your shop and easily and quickly get results ready for review.


What's Coming Next:

io_sceneAnalyzer will visually list assets for current shots, display their latest version output from animation, and current version implemented in lighting/fx scene files. Updating assets will be easier then ever and if needed—background export of assets that need update will be one click away.


I/O Anm Pipeline is fairly new and needs to put to test. Contact for questions about pricing and setup. For the time being introductory pricing will be made available to new users who will help shape the package moving forward.